| With CadoDraw you can |
| - |
display, store, load and print object-based vector
graphics. |
| - |
enable the user of your program to edit vector graphics
via mouse handling. |
| - |
develop drawing programs where the user can build,
display, store, load and print object structures. |
The object interface
All of the object generators of CadoDraw provide an interface which allows
you to integrate a specific class definition for the objects to be generated. Linking your
own class definitions into the system you can generate object structures whose
functionality extends far beyond that of a graphics program. |
Linking objects
CadoDraw provides a perfect system for linking objects. Thus you can organize
(or let the user organize) objects in chains or net-structures. CadoDraw uses the
connection between linked objects to determine their position on any canvas. You can use
these connections for any other property of your own objects as well.CadoDraw lets you do much more than drawing pictures
By virtue of advanced capabilities such as integration of specific class
definitions and linking objects, CadoDraw lets you handle any problem which can be
organized in an object structure. In addition, you no longer need to bother about things
like displaying, printing, saving and loading objects. These capabilities are already
implemented in CadoDraw.
What's new in Version 4.0 |